SUBSTANCE DESIGNER WITH THE SENIOR ENVIRONMENT TEXTURE ARTIST OF THE ORDER: 1886. JUNE 3 - 5, 2016
CREATE TEXTURES AT AAA LEVEL WITH SUBSTANCE DESIGNER
Material & Texture Artist - The Order: 1886
I started in games back in 2002, in Brazil. I came to the United States in 2009, and after working at many other companies on really awesome projects, I landed at Ready at Dawn Studios and started working as a Senior Environment Texture Artist on the exciting next-gen project, The Order: 1886. At present, I'm working for Sparkypants Studios in Baltimore for their next title! My main objective is to push my limits both technologically and artisti...
We are gonna be talking about procedural materials and/or how do you deviate from the digital look and do your best to get realistic PBR look to your textures. Software use will only be Substance Designer.
What is a material/texture artist?
What do we do?
Lets understand what procedural means, and an introduction to Substance Designer, quick tips and tricks
Let's dive in on a simpler material making and understand how the nodes work together
We can start a more complex material
Let's finish the complex material and understand how we can create parameters to change grunge, moss, and other things live
Q & A time
COST AND SCHEDULE
Cost: € 350,00 VAT included. For more info on discounts and promotions visit the FAQ page
Time Schedule: 10:00 – 13:00 14:30 – 18:30
Course language: English
Required tools: Laptop, Substance Designer
Required knowledge: N/A
General requirements: N/A
Notes: An interpreting service will be available for a minimum of 5 requests
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