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Concept artist and illustrator worked for clients such as Ubisoft, Wizards of the Coast, GamesWorkshop,  Netflix, Fatshark, and many others

Miguel Iglesias is a concept artist and illustrator with close to 20 years of professional experience in the entertainment industry: cinema, video games, tv, etc.
His work has been done mostly for triple-A projects with large intellectual properties but also works with several Indi projects. Most of his work is related to concept art and mainly focuses around character design and doing exploration work, visualization and development of new franchises for different studios and production companies; but also works with illustration.
He has worked for most of his career in studios until 4 years ago when he started full-time freelancing. Here are some examples of projects and titles he has worked with: Far Cry3, The Division 1 and 2, Love death & robots S2, GhostRecon Breakpoint, The Ascent to name a few.
The list of clients he works with is very wide but here are some examples: Ubisoft, Wizards of the Coast, GamesWorkshop, Focus Interactive, Axis Studios, Netflix, Fatshark, Neon Giant among many others.

Besides being a professional artist he is a dedicated art instructor at CGMA, where he teaches a class he created himself called: "Narrative Illustration and Characters" where he teaches the importance of using visual
narrative in your art.

He is also involved with several very ambitious personal projects building new IPs that hopefully will be able to be made public in the near future.


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