Material & Texture Artist - The Order: 1886
I started in games back in 2002, in Brazil. I came to the United States in 2009, and after working at many other companies on really awesome projects, I landed at Ready at Dawn Studios and started working as a Senior Environment Texture Artist on the exciting next-gen project, The Order: 1886. At present, I'm working for Sparkypants Studios in Baltimore for their next title!
My main objective is to push my limits both technologically and artistically
and I appreciate working with like-minded teams that promote a culture of collaboration and innovation.