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Visual Development Artist, Illustrator and Storyboard Artist - Rare - Xbox Game Studios, Team 17.

Born in 1984, after studying Industrial Design and Illustration he started his career working as an illustrator and storyboard artist, before joining the videogame industry as Concept Artist in 2012.


Specializing in environment design and concept, he has been working as in-house Senior Concept Artist for british video game studios Team17 and Rare - Xbox Game Studios, where he helped develop the look of numerous projects such as Sea of Thieves and various entries in the legendary Worms franchise  Davide is now living in the UK and works as freelance Concept Artist for the entertainment industry.

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