CREATURE DESIGN FOR VIDEOGAMES AND ANIMATION WITH JIM MOORE (LUCAS FILMS) FROM MAY 25th to 27th 2018
This course is focused on the creation of creatures using the latest industry techniques. Starting with basic principles of design and idea generation, students will learn to master a workflow which will help them to create creature concepts for games, animation, and film. The principles presented are universal, so the techniques shown will be applicable to all art styles from mobile games to photoreal effects work!
Special emphasis will be given to understanding the natural forces which have affected the appearance of life on earth, which we will then apply to new scenarios to create new designs. After establishing solid working principles, students will then learn about incorporating 3d programs into their workflow- a must in today's industry!
Idea Generation- learn to 'plus' your concepts to give them a unique narrative right from the start
Sketches - learn to create a large volume of variations with maximum visual impact. Silhouettes, poses, and shape language will all be used for maximum effect
Process Demo - Starting a creature design from conception to the sketch phase
Finding Reference - learn the importance of exploring the forms of the world around us, and how to apply that to your concepts. A brief understanding of evolutionary concepts, natural ecosystems, and even geology will all help to give your designs a more convincing narrative
Using photo reference - Learn to integrate the reference images you've gathered into your art. Getting the most out of Photoshop is a must!
Studying the masters- Looking at great works of creature design across several industries will show us the latest industry trends and inspire us to push things further!
Process Demo- taking a sketch to a final state using photomaterial and custom brushes
Genres- Fantasy, Horror, Sci-Fi, - each genre has its own rules- know when to follow them and when to break them!
Introducing 3d workflow: Which programs are right for your concept? When to go 3d and when to go 2d
Demo: working from a sketch and building up a 3d file
Going beyond 3d: after you've built your model, then what? Rendering, Lighting, Taking things back into photoshop, and adding environments will all help to add to the realism of your design
COST AND SCHEDULE
Cost: € 349,00. For more info on discounts and promotions visit the FAQ page
Saturday and Sunday 10:00–13:00 and 14:30–19:30
Course language: English
Availability: 20 people
Required tools: Laptop and graphic tablet, paper and pencil
Required knowledge: Basic knowledge of photoshop or equivalent, drawing skill
General requirements: N/A
Notes: An interpreting service will be available for a minimum of 5 requests.
TERMS AND CONDITIONS
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HOW TO ENROLL
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